About Conference

At the Conference, professionals will be able to discuss topical problems of the game industry and determine the ways of its successful development. This event is intended to become a

At the Conference, professionals will be able to discuss topical problems of the game industry and determine the ways of its successful development. This event is intended to become a center of business communication between domestic and foreign publishers and developers of browser games, which will allow to exchange experiences and to combine efforts for effective business cooperation. The main tasks of this forum are to assess the trends in the browser games market, the presentation of successful Ukrainian and foreign projects, the demonstration of advanced software, services and platforms for developers. The event will feature 11 thematic presentations on features of programming and graphic design of browser games, management and successful implementation of projects. At the exhibition stands representatives of the browser games industry will have the opportunity to present their achievements, to establish new useful contacts and greatly expand their business opportunities.

Conference “Trade Exchange Game”

The exhibition and conference is a grand industry event, and, as practice shows, it has no analogues.

Specialists wonder when AR-technology will penetrate our lives so strongly to become an integral part of it. When will wearable gadgets become a common accessory? How can applications and wearable devices properly understand and interact with each other?

This and much more will be discussed at the conference. The guests can expect a fascinating lecture from industry leaders, and the booth zone will present incredible developments from international and domestic companies. The AR and VR Reality Conference will provide continuous business interaction for the whole day.

One of the speakers at the Conference will be the director of educational training programs for the game industry, as well as the author of the course “Game Project Operations,” which is part of the professional retraining program “Management of Internet Game Projects.” In 2016, this program introduces a separate Virtual Reality course.

The speaker has personal experience in the creation of browser-based online games, which is a strategy with RPG elements and was created for scientific purposes. The introduction and dissemination of game design and game marketing technologies were the main areas of experimentation.

The speaker is also credited with a number of publications in the press on virtual reality and gamemaking, membership in an expert club, and conducting master-classes on the game industry.

In Program

For a long time Conference participant produced a number of popular games: he launched multiplayer tank action, operated the most popular client MMORPG and browser shooter , launched and operated online browser games.

At the conference, he will discuss the pros and cons of explosive growth in the virtual reality market. The author of the report believes that augmented and virtual reality technologies will dramatically affect the future, as they once did with the advent of computers, the Internet, and cell phones. Now, however, opinions on the development of VR are divided into two camps. Time will tell who is right.

The speaker is going to cite a number of factors to support the explosive growth. The speaker believes that the development of the world’s industry leaders (Microsoft, HTC, Samsung, Sony, Facebook) will lead to imminent changes. So will investments in the VR market.

The speaker will argue in favor of the augmented and virtual reality market with charts and forecasts from analytical agencies, examples of big deals, feedback from the top VR industry representatives and examples of new developments in the sphere of high-quality content for AR/VR.

The speaker noted the main disadvantages of using virtual reality gadgets, including helmets, and physiological and psychological aspects, including people’s habits and fear of harm to health. The factor that has a negative impact is also the pricing policy, as well as people’s habits and distrust of innovation.

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